Developer logs




Solving interdimensional crimes

A unique feature in Double Cross is its investigation system, unusual in action-platforming games. How did it come to be, and how did it evolve to the one that shows up in the final game?


Birth of an NPC, part 1

The process of making a new character is long and goes through several people. In this article, we see how four of Double Cross’s characters were made.


Birth of an NPC, part 2

In the second part of this article, we see the four NPCs grow from an abstract concept to visually compelling characters with their own tone and personalities.


Building a UI For the First Time

UI can be a tricky system develop and it takes a lot of time and patience. In this article we talk about some lessons learned and how to grow from them.


Upgrade System

Our Design team wanted to capture the idea of a secret agent getting weird gadgets and choosing which ones to use for each mission. Learn the design process of Double Cross’s upgrade system!




Powerups in Runbow

Power-ups come in many forms throughout a great number of games. In this post, our Lead Designer explains how they were designed for Runbow.


On weird bugs…

…and what to do with them. A compilation of some of the weirdest and funniest bugs throughout Runbow’s development, and how we dealt with them.